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技术 2022年11月10日
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add Admob with Cocos2d-x on iOS

(2013-02-27 14:12:00)

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1. download admob, setup your account

2. add admob to xcode project. You need:    – add libGoogleAdmobAds.a to bundle libraries    – create a group and add admob header file3.  in AppController.h, add member:     

@interface AppController : NSObject <</span>UIAccelerometerDelegate, UIAlertViewDelegate,UITextFieldDelegate,UIApplicationDelegate, GADBannerViewDelegate>
{

UIWindow *window;

RootViewController    *viewController;

GADBannerView* bannerView_;

}

4. in AppController.mm

// setup admob

// Create a view of the standard size at the bottom of the screen.

// Available AdSize constants are explained in GADAdSize.h.

bannerView_ = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];

bannerView_.delegate = self;

// Specify the ad’s "unit identifier." This is your AdMob Publisher ID.

bannerView_.adUnitID = @"YOUR_ID";

// Let the runtime know which UIViewController to restore after taking

// the user wherever the ad goes and add it to the view hierarchy.

bannerView_.rootViewController = viewController;

[viewController.view addSubview:bannerView_];

// Initiate a generic request to load it with an ad.

GADRequest* adRequest = [GADRequest request];

[bannerView_ loadRequest:adRequest];

// start game

cocos2d::CCApplication::sharedApplication()->run();

5. we are not over Yet!!!

You’ll have exceptions if running the app now. You must do this:

(http://stackoverflow.com/questions/12635283/admob-crashes-with-gadobjectprivate-changestate-unrecognized-selector)

You need to add -ObjC to
the Other Linker Flags of your application target’s build setting:

  1. Click the blue top-level project icon in XCode
  2. Choose your target and go to Build Settings
  3. Under Other Linker Flags add -ObjC for
    both Release and Debug

Done!!!Let’s make money and go IPO 🙂

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