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技术 2022年11月11日
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        //创建场景
var scene = new THREE.Scene();
//透视摄像机(视野角度,长宽比,远剪切面,进剪切面,)
var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,1000);
//渲染器
var renderer = new THREE.WebGLRenderer();
//设置渲染器的大小
renderer.setSize(window.innerWidth,window.innerHeight);
//渲染器renderer的domElement元素,表示渲染器中的画布
document.body.appendChild(renderer.domElement);
//创建几何体(长,宽,高)
var geometry = new THREE.CubeGeometry(2,2,2);
//材质增加颜色
var material = new THREE.MeshBasicMaterial({color:0x00ff00});
//网格(几何体,材质)
var cube = new THREE.Mesh(geometry,material);
//场景增加几何体
scene.add(cube);
camera.position.z=5;
function render(){
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
//渲染(场景,相机)render( scene, camera, renderTarget, forceClear )
//renderTarget:渲染的目标,默认是渲染到前面定义的render变量中
//forceClear:每次绘制之前都将画布的内容给清除,即使自动清除标志autoClear为false,也会清除
renderer.render(scene, camera);
}
render();

按照功能分解成函数

        var renderer;
function initThree(){
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias:true
});
renderer.setSize(width,height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xffffff,1.0)
} var camera;
function initCamera(){
camera = new THREE.PerspectiveCamera(45,width/height,1,10000);
camera.position.x=0;
camera.position.y=1000;
camera.position.z=0;
camera.up.x=0;
camera.up.y=0;
camera.up.z=1;
camera.lookAt({
x:0,
y:0,
z:0
})
} var scene;
function initScene(){
scene = new THREE.Scene();
}; var light;
function initLight(){
light = new THREE.DirectionalLight(0xff0000,1.0,0);
light.position.set(100,100,200);
scene.add(light);
} var cube;
function initObject(){
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({
vertexColors:THREE.VertexColors
});
var color1= new THREE.Color(0x444444),
color2= new THREE.Color(0xff0000);
var p1 = new THREE.Vector3(-100,0,100);
var p2 = new THREE.Vector3(100,0,-100);
geometry.vertices.push(p1);
geometry.vertices.push(p2);
geometry.colors.push(color1,color2);
var line = new THREE.Line(geometry,material,THREE.LinePieces);
scene.add(line);
} function render(){
renderer.clear();
renderer.render(scene,camera);
requestAnimationFrame(render);
} function threeStart(){
initThree();
initCamera();
initScene();
initLight();
initObject();
render();
}
threeStart();
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