class Bowl{
Bowl(int marker){
System.out.println("Bowl(" + marker + ")" );
}
void f1(int marker){
System.out.println("f1(" + marker + ")");
}
}class Table{
//首先是静态变量
static Bowl bow1 = new Bowl(1);//2
Table(){
System.out.println("Table()");//4
bowl2.f1(1);//5
}
void f2(int marker){
System.out.println("f2(" + marker + ")");
}
static Bowl bowl2 = new Bowl(2);//3
}class CupBoard{
Bowl bowl3 = new Bowl(3);//8 不是static变量,会与每一个对象绑定,所以每创建一次对象都会初始化一次
static Bowl bowl4 = new Bowl(4);//6
CupBoard(){
System.out.println("CupBoard");//9
bowl4.f1(2);//10
}
static Bowl bowl5 = new Bowl(5);//7
void f3(int marker){
System.out.println("f3(" + marker + ")");
}
}
public class Main {//首先初始化静态变量
public static void main(String[] args) {
System.out.println("Creating new CupBoard in main");
new CupBoard();//11
System.out.println("Creating new CupBoard in main");
new CupBoard();//12
table.f2(1);//13
cupBoard.f3(1);//14
}
static Table table = new Table();//1
static CupBoard cupBoard = new CupBoard();//5
}//顺序:
//首先是静态对象
//非静态对象
//构造函数