参考:
Egret教程Arc是使用示例:http://edn.egret.com/cn/article/index/id/673
我封装的工具类:
/**
* 圆形进度
* @author chenkai 2018/8/10
*/
class CircleProgress{
private target:egret.DisplayObject; //遮罩的目标
private shape:egret.Shape; //遮罩
private anticlockwise:boolean; //true逆时针 false顺时针
private dic:number; //角度增加方向/**
* (anticlockwise, dic) (false,1)顺时针显示对象 (true,1)顺时针隐藏对象 (true,-1)逆时针显示对象 (false,-1)逆时针隐藏对象
* @param target 遮罩的对象
* @param anticlockwise
* @param dic
*/
public constructor(target:egret.DisplayObject, anticlockwise:boolean, dic:number){
this.target = target;this.shape = new egret.Shape();
this.shape.x = this.target.x + this.target.width/2;
this.shape.y = this.target.y + this.target.height/2;
target.parent && target.parent.addChild(this.shape);this.target.mask = this.shape;this.anticlockwise = anticlockwise;
this.dic = dic;
}/**
* 绘制进度
* @param value 0-1 进度
* @param offerAngle 角度偏移值,默认从0度开始画
*/
public drawProgress(value:number, offerAngle:number = 0){
if(value > 1){
value = 1;
}
var r = Math.max(this.target.width/2, this.target.height/2) / 2 * 1.5;
let startAngle = offerAngle;
let endAngle = (360*value + offerAngle)*this.dic;
this.shape.graphics.clear();
this.shape.graphics.beginFill(0x00ffff, 1);
this.shape.graphics.lineTo(r, 0);
this.shape.graphics.drawArc(0, 0, r, startAngle*Math.PI/180, endAngle * Math.PI / 180, this.anticlockwise);
this.shape.graphics.lineTo(0, 0);
this.shape.graphics.endFill();
}//销毁
public destroyMe(){
this.target = null;
}
}
使用方法:
let progress = new CircleProgress(this.clock,false,1);
progress.drawProgress(1/10);